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Jabberwocky wrote:Marketing material issue aside, consider you created a character model in 2005. You manufactured the texture at 512x512, and That is what was used in game for the time. Numerous many years later, you should reuse the character, with high-res settings on a modern Laptop or computer. An additional https://www.gameonlineonline.com/game/half-and-half-celebrity-style

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